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Introduction To "Chenonceau" - Playthrough, Multiple Options (17min)

Introduction To "Chenonceau" - Playthrough, Multiple Options (17min)

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  • Solo on going project using Unreal Engine 5
  • Third-person, action-adventure, survival mechanics
  • Set in post-apocalyptic France
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  • Important use of scripting, blueprint system
  • Parts based on real renaissance castle modeled in engine
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  • Solo project using SketchUp
  • First-Person Shooter mechanics
  • Set in Himachal Pradesh, India using kathkuni architecture
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  • Focus on non-linear and emergent, systemic gameplay
  • Respecting the essence of the franchise it is made for
SketchUp Map Concept Far Cry 4 (Presentation, Commentary, 15min)

SketchUp Map Concept Far Cry 4 (Presentation, Commentary, 15min)

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  • Level Design course using Unity & Maya
  • Third person action-adventure mechanics
  • Production of dozens of blockmesh levels
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  • In-depth review of level design theory, how to manage an experience
  • Focus on applying abstract concepts to practical cases in engine
CGMA Level Design For Games Showcase (Part 1, 18min, 2 Levels)

CGMA Level Design For Games Showcase (Part 1, 18min, 2 Levels)

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  • 4 people project using Unreal Engine 4 & Git
  • First-person, 'parkour' mechanics
  • Production of a vertical slice
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  • Short, experimental game that is not what it looks like
  • Focus on guiding the players in different complex environments
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Endo Woita Playthrough (Part 1, 8min)

Endo Woita Playthrough (Part 1, 8min)

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© 2020 by Robin Peixoto.

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