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During my year of study at Rubika France (2016) I joined a team of 5 to participate in the Imagine Cup game development competition. For its first phase we had to submit a PowerPoint presentation for a concept we wished to build from in the next phases. We called ours "Beasts". The team was composed of two designers, two game artists and one game programmer. My main responsibility was the level design.

Introduction To "Chenonceau" - Playthrough, Multiple Options (17min)
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Solo on going project using Unreal Engine 5
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Third-person, action-adventure, survival mechanics
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Set in post-apocalyptic France
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Important use of scripting, blueprint system
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Parts based on real renaissance castle modeled in engine

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Solo project using SketchUp
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First-Person Shooter mechanics
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Set in Himachal Pradesh, India using kathkuni architecture
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Focus on non-linear and emergent, systemic gameplay
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Respecting the essence of the franchise it is made for

SketchUp Map Concept Far Cry 4 (Presentation, Commentary, 15min)
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Level Design course using Unity & Maya
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Third person action-adventure mechanics
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Production of dozens of blockmesh levels
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In-depth review of level design theory, how to manage an experience
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Focus on applying abstract concepts to practical cases in engine

CGMA Level Design For Games Showcase (Part 1, 18min, 2 Levels)
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4 people project using Unreal Engine 4 & Git
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First-person, 'parkour' mechanics
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Production of a vertical slice
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Short, experimental game that is not what it looks like
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Focus on guiding the players in different complex environments



Endo Woita Playthrough (Part 1, 8min)
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